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4 Gaming Cliches that need to go! |
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thephantom
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Joined: 6/22/2011 Location: US Status: Offline Score: 1051 |
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Topic: 4 Gaming Cliches that need to go!Posted: 4/27/2012 at 5:22pm |
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With the cost of game development ever increasing, will people be willing to spend upwards to $100 on games? The article explains that to have the cost raise so high, game developers better remove some cliches from their games, so games can be worth the cost and be more entertaining. Read the 4 cliches that should be removed from modern gaming moving forward. http://hothardware.com/Reviews/Four-Gaming-Clichs-That-Absolutely-Need-To-Die/ What do you think of them? Do you agree? What are your thoughts on the ever raising cost of games? I remember back when games were only $20 max! Edited by thephantom - 4/27/2012 at 5:48pm | |
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LagunaX1
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Joined: 6/22/2011 Location: England Status: Offline Score: 2188 |
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Posted: 4/27/2012 at 6:05pm |
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Very good article and I agree with all the points. Although in the 'press the win button' article, I think another way around that is simply an amazing narrative. Some stories can't be told well when every action effects it. This mainly goes for RPGs though I think, although I'd stretch it to over genres.
the Uncharted series for example would probably have suffered if your choices mattered, story wise. Same with the Resident Evil games. But yeah, I mostly agree, I just think there can be exceptions to that part where it's better to use the cliché.
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Vesril
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Joined: 8/20/2011 Status: Offline Score: 73 |
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Posted: 4/28/2012 at 11:24am |
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I am certainly hoping that, if we do end up spending that much on games in the approaching future, these suggestions and other helpful suggestions will be taken into account. I also agree with Lags's point about some cliche's having uses in their own cases though, and feel that a few engaging stories can make use of these.
The point about NPCs in this article as needing more personality (and for that matter, intelligence, as the article directly addresses) is also one I consider spot on...and is a point I like a lot because it really could make games that much more engaging and real-feeling for the player. Granted, this article is using examples of games and addressing issues in games I don't actually often play, but I think that this point can be considered, and should be, in many genres and kinds of games. (and, while I haven't played Skyrim, the examples of NPC behavior referenced by the article's creator do sound poorly thought-out on the part of the developers...'I yield to you, but will attack you again after you put away your sword?' Does EVERY bandit follow this script? I really am hoping not...and am also hoping that patterns that are illogical or just don't make sense like these are not commonly built into their AI. Maybe that is why I have stayed away from games that aren't really plot-oriented or have great music that I like as a developing V.G. composer...) Anyway though, parenthesis semi-tangents aside, I hope that intelligent gameplay, such as ways to interact with one's environment within the game, a variety of different NPC personalities, and other such things are possible in the future...though, I also am concerned that this might end up being too much work on the part of those who develop the games' coders, but that might be just me over-worrying; I don't have the knowledge to say that it IS too much work, really. But, as a video game consumer, I know I would like to be able to show games to others without them asking simple logical questions that make the game look poorly-designed, like "Why not just break the glass?" Good article, with good points overall, if you ask me.
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